Creating a Character

Fill out this character Sheet with the information found below.

Screen Name: (Self-Explanatory)
Character Name: (Again, Self-Explanatory)
Character Race: (Human, dragon, dwarf, etc.)
Appearance: (Please put a DETAILED description of your character/dragon. Pictures are more than welcome.)
Bio: (Tell us why your fighter came to the Arena. Also tell us a bit of background about your character, and maybe even how he got his abilities and weapon.)
Weapon: (choose a weapon below)
Attribute: (choose one Attribute below)
Abilities: (choose two abilities below)

Weapons
Bow and Arrow - A standard Bow and Arrow. The wielder as an infinite supply of arrows. The arrows can be poisoned. Damage Rating: Varies depending on region of body hit.
{[LOCKED1]} ~ Cost: 400 Gold (Must have unlocked LOCKED2)
{[LOCKED2]} ~ Cost: 200 Gold
Katana - A very durable sword that can cut through nearly any substance, as long as its wielder is strong enough. Can be poisoned. Damage rating: Low-Med
Broadsword - a large, sometimes heavy sword. A decent choice by any warrior who wields it. Can be poisoned. Damage Rating: Med-High
{[LOCKED17]} ~ Cost: 600 Gold
Scythe - The Grim Reaper's trademark insignia, this weapon can be thrown or used to slice nearby opponents. It cannot hit opponents up in your face, though, so make sure to keep enough distance between you and your target! They can be used to cut through stone, as well. Can be poisoned. Damage Rating: Med
Javelin/Spear - These long staves are tipped with small sharp blades on the end. These are good for bludgeoning up close targets, or stabbing from afar. They aren't very effective at slashing, though. They can also by thrown, but you only have one, so you'll need to retrieve it before you can use it again. Can be poisoned. Damage Rating: Med
{[LOCKED18]} ~ Cost: 200 Gold
Nunchuks - This ninja weapon is pretty epic and also featured in the movie Napoleon Dynamite. It's very fast, and can used to attack quickly, even more so if the wielder has the Speedy Strike Ability. Do you have Napoleon's epic nunchuk skills? Then this is the weapon for you! Cannot be poisoned. Damage Rating: Low
Shuriken - These thrown bladed weapons will stick in nearly any surface they hit, so watch out for counter attacks with your own weapon! These weapons are very effective if poisoned. The wielder has an infinite supply, and they can be poisoned. Damage Rating: Varies depending on region of body hit.
Throwing Hammers - You have an infinite supply of small hammers that you can throw. Great for throwing over obstacles and landing on an opponent hiding on the other side. Can also be used as a melee weapon when your opponent closes in on you. Cannot be poisoned. Damage Rating: Med
Arm Cannon - This weapon can be a removable modification if you wish, or permanent. Can be used be ANY race, including dragons. The Arm Cannon replaces an upper limb, or on a dragon, a frontal leg. It usually starts at an elbow/knee, then goes all the way down to the wrist and ends. This weapon can also have an artificial metal hand/paw/claw come out of the cannon in the likeness of the limb it replaced. This limb can do everything the original limb can. You can't shoot the cannon while it is in this state, but you can switch between limb and cannon at will. What type of energy depends on what element is most powerful in the current arena. If there are more than one most powerful element, you may choose unless light is one of them (then it shoots light energy). Its element can also be controlled if you wish to shoot an elemental beam, as long as you control the element you wish to shoot. It can absorb lava for a fire beam, water for a water beam, it can sap electricity from an electric object it's touching for an electric beam.
NOTE: Energy projectiles can't be controlled with Control abilities at all whatsoever, except when a wielder wishes to change the element of the beam.

Dragon-Only Weapons
These weapons are designed specially to accomodate the fact that dragons cannot use humanoid weaponry.
Tail Spikes - This weapon adds spikes to your dragon's tail, making attacks with it even more effective than normal, when they hit. Damage Rating: Med
Tail Blade - This weapon turns the tip of your dragon's tail into a sharp blade. Very effective, but it can't cut through hard substances like steel or rock very well. Damage Rating: Med
Shoulder Cannon - This special cannon shoots spheres of energy. This cannon attaches itself to the shoulder of a dragon, and can shoot with a simple thought from the wielder. It can shoot elemental spheres of energy at high speeds, as long as the dragon wielding the cannon can control the element it wishes to use to power the cannon. See Arm Connon for what kinds of projectiles it can shoot. Damage Rating: Med-High
More to come, once I think of some (or someone else).
{[LOCKED19]} ~ Cost: 2500 Gold (Oooh, so expensive! I wonder what it could possibly be?!)

NOTE: If you wish to use a weapon not listed here, you'll have to describe the weapon in your application. No overpowered or super-magickal weapons, please.

Attributes
Double Team - You can clone yourself. Each clone only has 1/2 the strength. If one clone is destroyed, the other may continue fighting, but it will never regain the other 1/2 of the strength until either the dead clone is revived or rejoined with you at the end of the battle.
Flying - You can levitate off the ground. Or, if you're a type of dragonkin, you either grow wings or your wings grow strong enough (via magick, of course) to be able to lift you through the air. (When using a dragon as a combatant, you MUST take this attribute if you wish them to be able to fly, even if they have wings capable of letting them fly.)
Focused Fighter - You can't be distracted in any way during battle. Frightening attacks don't faze you.
Heightened Hearing - Your sense of hearing is superb. You can hear footsteps loud and clear, and you can hear projectiles zooming towards you. Watch out, Sound-based attacks are much more effective on you.
Heightened Sight - Your sense of sight is amazing. You can see those who are invisible by the tell-tale weave in the light that only someone with your sense of sight could see. Your aiming is much better than others. Watch out, bright flashes hurt you a lot and can blind you easily.
Immunity - You are immune to all status effects.
{[LOCKED3]} ~ Cost: 400 Gold
{[LOCKED4]} ~ Cost: 500 Gold
Speed - You run twice as fast as normal. NOTE: This does not affect your attack speed.
{[LOCKED5]} ~ Cost: 500 Gold
{[LOCKED6]} ~ Cost: 800 Gold

Abilities
Magicks
Fire Control - You have unnatural control over the element of fire. You create fire, as it is not found normally. You can shoot fireballs, light your hair on fire, and other various things. The more fire you create, the more fatigued you get. You can create a good amount of fire before you start getting fatigued though. However, lighting an entire castle on fire would knock you unconscious because of how much energy you would use creating that much fire. You are also immune to fire damage, but NOT lava damage.
Water Control - You cannot create water, so there must be water present in order to use this ability. You can only control as much water as you have. If you have enough, you can create waves, make aqua knives, etc. Using this ability does not tire you, as you do not create anything. (If you have Ice control as well, you can convert between the two.)
Ice Control - You cannot create ice, so there must be some nearby. You can create walls, hurl balls of ice, that sort of thing. You cannot convert water into ice unless you have the Water Control ability as well.
Electricity Control - You have control over the forces of electricity. You create electricity, so using this ability will fatigue you unless there's a source of electricity nearby for you to draw from. You can modify the polarity (positivity/negativity) of electrically charged objects, as well. Perhaps studying magnets could help you understand what use this could be in battle... Spot lights and thunderstorms are fine sources of electricity. You may electrify water on the battlefield, making it lethal to all fighters except those with Electricity Control. You can also recharge with electrical objects, curing fatigue in the midst of battle. You are also immune to all electricity damage.
{[LOCKED7]} ~ Cost: 100 Gold
{[LOCKED8]} ~ Cost: 100 Gold
{[LOCKED9]} ~ Cost: 200 Gold
{[LOCKED10]} ~ Cost: 200 Gold
{[LOCKED20]} ~ Cost: 1000 Gold
{[LOCKED11]} ~ Cost: 500 Gold
Disable - when you use this ability, I will use an RNG to pick a random ability of your opponent to disable. A disabled ability may not be used until the end of the battle, and the Disable ability may not be used in a Meta Battle. NOTE: May be used only once per battle.
Shield - you create a solid shield made of pure magick. The longer it is up, the more energy it drains from you. Once it takes a decent amount of damage, it shatters like glass. The pieces can be thrown like shurikens.

Physical Abilities
Lock-On - This ability affects all projectiles. You must take one post to lock on. Then, in your next post, all projectiles you throw or shoot chase after the target. It'll take some creative thinking to evade this.
Pierce - A slow, but instant kill attack. You must charge without moving for two posts, but if it hits, you've just won the match. Really useful in Meta Battles when you can easily avoid detection. A melee weapon with a point is necessary to use this ability (ex.: swords, katanas, scythes, javelins).
Speedy Strike - you may charge for one turn. If you do, your attacks next turn as faster. The more consecutive posts you charge, the faster the attack.
Demolish - Can only be activated every other post. When activated, your melee weapons can destroy nearly everything. Your opponent, if hit when you've got this activated, will most likely die, unless they have the Die Hard attribute.
Breath Weapon - This ability can only be taken by dragons and dragonkin. This ability gives you a conical breath weapon, with a choice of these elements: fire, ice, electricity, light, darkness, or poison. You are immune to your own breath weapon, but if another dragon uses theirs against you, it will damage you, even if it’s the same element. Using this ability more than twice per battle will severely fatigue you.

Psychic Abilities
Distraction - You use your mind to implant random thoughts in your opponent's mind, losing their focus.
Mind Block - You put up a mental barrier between your mind the minds of others. The longer it's up, the more energy it drains from you.
Psibeam - This attack is a non-lethal attack that confuses the victim.
Telekinesis - You can move things with your mind. You can only move things that you can pick and move without another's assistance. You can also control the speed at which it flies, to an extent. You can make it travel as fast as it would when you throw it, nothing faster.
Telepathy - You use your mind to communicate with other fighters, and possibly form alliances in Meta Battles? There's really no point of this ability in one-on-one battles... Or is there?....

Other Abilities
Poison - You gain the ability to poison your weapons. You are immune to your own poison, but in order to be immune to all poisons you must have the Immunity attribute. You can also spit clouds of poison if you so wish, but if the fighter stops breathing until it fades (2 posts), it's useless.
Lullaby - You sing a song that puts all non-focused fighters to sleep. Always works on those with Heightened Hearing whether they're focused or not.

Status Effects
Frozen - You are frozen inplace, not being able to do anything but think. You can use Psychic abilties, but nothing else. You are also immune to all attacks until you thaw, which is at the beginning of your second post after you become frozen or when you are hit with 3 fire-based attacks. However, you take steady damage while being frozen.
Poisoned - You are doomed to die within the 5 of your next posts, unless you surrender or kill your opponent.
Asleep - You fall asleep for 5 seconds. This is basically until the end of the post that put you to sleep in the first place. Those with heightened hearing will fall asleep until the end of their next post.
Confused - You lose your focus, and cannot attack until the end of your post.
MORE TO COME!!